Epic Games Releases New Unreal Engine 4 Video That Focuses On Character Aesthetics
Added: 25.09.2013 15:19 | 3 views | 0 comments
DSOGaming writes: "Epic Games has released a new video for its upcoming next-gen engine, Unreal Engine 4, in which Epic's Jordan Walker and Zak Parrish discuss how artists crafted the look of characters in the Unreal Engine 4 "Infiltrator" real-time demonstration."
From:
n4g.com
| Unreal Engine 4 Inside Unreal: Character Aesthetics
Added: 25.09.2013 5:00 | 53 views | 0 comments
Check out this behind-the-scenes character creation of the UE4 Infiltrator demo in the latest Inside Unreal segment.
From:
www.gametrailers.com
| MOGAMEREVIEW: Sherlock Holmes Crimes And Punishment
Added: 22.09.2013 6:18 | 1 views | 0 comments
Frogwares studios, the developer, has decided to change its engine to Epic Unreal Engine 3 as to the previous in-house engine, so the new series will be an important testing round for the company.
Even though the new engine will allow the developer to create an open world. However, due to its detective characteristics, the game will not be an open world. Rather than traveling from world to world, cities to cities, the incident will take place in one place, so if you were expecting a diverse world compacted in one area, this won't be the game of your choice.
From:
n4g.com
| Review: Infinity Blade III
Added: 18.09.2013 10:00 | 5 views | 0 comments
If you've already played an Infinity Blade game - or Man of Steel, Pacific Rim, Horn, Avengers Initiative, Death Dome, or Dwayne Johnson's Rockpocalypse - then you'll know the drill with Infinity Blade III.
A gargantuan monster stands before you, practically filling the screen, and attempts to turn you into very pretty Unreal Engine 3-powered paste. Your job is to fend off incoming attacks by p...
From:
feedproxy.google.com
| The Bureau: XCOM Declassified - PC Review [Player Attack]
Added: 18.09.2013 3:24 | 2 views | 0 comments
Eeoor writes: Here it was. A veritable bonafide really truly XCOM shooter. As the initial shock subsided I came to a few very quick conclusions that would be challenged - or reinforced - over the next 15 or so hours of playtime. First, and easiest - it looked great, in a very Unreal Engine kind of way. Next? The story and voice acting were abysmal. Third: the gameplay still felt like XCOM and was definitely solid. Finally? The Bureau was not finished when it was released. Time just ran out.
From:
n4g.com
| The Bureau: XCOM Declassified - PC Review [Player Attack]
Added: 18.09.2013 2:19 | 1 views | 0 comments
Eeoor writes: Here it was. A veritable bonafide really truly XCOM shooter. As the initial shock subsided I came to a few very quick conclusions that would be challenged - or reinforced - over the next 15 or so hours of playtime. First, and easiest - it looked great, in a very Unreal Engine kind of way. Next? The story and voice acting were abysmal. Third: the gameplay still felt like XCOM and was definitely solid. Finally? The Bureau was not finished when it was released. Time just ran out.
From:
n4g.com
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